4/20/2023 0 Comments Conquest of elysium 5 races![]() Commanders in sentry mode also lose their colored background, making them less visible on the world map. Sentry sets the selected commander to sentry mode, removing him from the list of commanders selected by choosing next commander (n). The following (and other) commands may appear in the Orders box: The Orders dialogue box appears on the upper right corner of the world map whenever a commander is selected. Some non-movement actions may require more AP than a commander has, in which case the commander may perform that action if he has at least one AP left, the AP that go over the limit will be deducted from their AP allowance the next turn. Transferring units from a commander who has already moved to a commander who hasn’t restricts the second commander by the amount of AP the transferred units have already used up. Group slow units with a slow commander and fast units with a fast commander to get the maximum benefit out of the available AP. The dark gray AP can be used for other things such as special powers, though. Dark gray means that the commander has not used up that AP, but he is leading troops who have already used some AP or are slower than him and cannot move anymore that turn. Light gray means AP available for actions. ![]() ![]() The Action Points available to a commander are shown on the commander tile as diamonds. Slow (icon: snail) and Fast (icon: moose) as unit special abilities only have meaning on the world map and in relation to Action Points. A slow unit has 2 AP and a fast unit has 4 AP. Action Points are used for everything from movement to magic rituals or using the special powers of a map structure. Action PointsĪll units in the game have Action Points (AP), which determine how much or little they can do on a given turn. Leaders with troops under their command have a sword icon on their commander tile. Some commanders are fighting heroes or spellcasters, but they act as individual warriors and mages, not leaders of soldiers and thus others must lead the rank and file troops. Commanders who cannot lead troops often have special abilities that benefit the entire army if that commander is with them. Most commanders can lead troops, but some of them cannot. LeadershipĪ commander is not automatically a leader. The main commander and some other special commanders cannot be renamed. But if Conquest of Elysium is started with the command line option –rename, it is possible to rename most commanders by viewing their statistics and pressing the n key. Renaming Commandersīy default this is impossible. There are different ways of acquiring more commanders: Random events (very rare), special recruitment, magical summons and charm spells. Acquiring CommandersĮach player (except the Troll King) starts with two commanders: The main class player character and an apprentice or other type of lesser follower. Pink background (or red, if not active) means the commander is suffering from insanity and refuses to accept any orders during the current turn. Black background means a commander set to sentry status and must be manually selected to activate him again. If multiple commanders are grouped together, the active commander’s name appears in black and the names of the others in the group are grayed out. ![]() The background of the selected (active) commander is highlighted in white. The background of each commander tile gives information on the commander in question. Ctrl-click allows adding commanders to a group with the active commander or removing them from the group. Commanders may be selected individually or grouped together. ![]() When a square containing multiple commanders is selected, the first one in the list is automatically selected as the active commander.Ĭlicking a different commander makes him the active commander. When a square containing only one commander is selected, that commander is automatically selected as the active commander. On the upper left corner of the world map view are one or more commander tiles, if a square containing commanders has been selected. This section gives an overview of commanders and what they can and cannot do. Managing commanders correctly is crucial to succeeding in the conquest of the land. Non-commander units cannot move on their own. Commanders are units that can be moved around the map and are required to lead armies. ![]()
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